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・ Primula (disambiguation)
・ Primula (food)
・ Primula allionii
・ Primula alpicola
・ Primordial Domination
・ Primordial dwarfism
・ Primordial element (algebra)
・ Primordial fluctuations
・ Primordial isocurvature baryon model
・ Primordial Lovers
・ Primordial nuclide
・ Primordial phallus
・ Primordial qigong
・ Primordial sandwich
・ Primordial soup
Primordial Soup (board game)
・ Primordial tapecua
・ Primordial Undermind
・ Primordialism
・ Primordium
・ Primorial
・ Primorial prime
・ Primoriella
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・ Primorje
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Primordial Soup (board game) : ウィキペディア英語版
Primordial Soup (board game)

Primordial Soup is a board game designed by Doris Matthäus & Frank Nestel and published by Z-Man Games. It was first published in 1997 in Germany by Doris & Frank under the name Ursuppe and this original version won 2nd prize in the 1998 Deutscher Spiele Preis.
==Theme==
Each player guides a species of primitive amoeba drifting through the primordial soup. The player controls whether and how his amoebas move, eat and procreate using the 10 biological points which he receives each turn. A player may evolve his species by buying gene cards, which give the amoebas abilities such as faster movement. The abilities are pictured on the gene cards, showing amoebas growing fins, tentacles, spines, etc.
A key feature of the game is its self-balancing ecosystem. The food required by each amoeba is a mixture of the excrement of the other players' species. Food may become scarce and cause amoebas to starve, die and decompose into food. If one species becomes scarce, this will then cause problems for the other players, since their amoebas depend on all the other species to supply their food. Genes may mitigate this, for example by turning a species into a predator. However, this still requires some healthy prey to be available. Furthermore, the other players may react by turning their amoebas into predators themselves, growing spines for defense, or simply increase their procreation rate to offset the losses. The success of each strategy highly depends on the other players' actions as each species evolves to fill ecological niches.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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